DiscussionsIssue archiveOCCT:Visualization

Archived issue #0030643

Visualization, Ray-Tracing - shader compilation errors are not properly logged

Open CASCADEOCCT:Visualizationclosed4 public notes

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Description

OpenGl_View::initShader() method does not log shader compilation errors properly.
So that path for #0030488 was incomplete.

Steps to reproduce

N/A

Public activity

4 archived notes

Participants are labeled by their role within this record.

01Commenter 2
Branch [archived branch] has been created by Author.

[revision removed]


Detailed log of new commits:

Author: Author
Date: Tue Apr 9 16:25:29 2019 +0300

    0030643: Visualization, Ray-Tracing - shader compilation errors are not properly logged
    
    OpenGl_View::initShader() now uses OpenGl_ShaderObject::LoadAndCompile().
02Author
Please raise trivial patch.
03Commenter 1
Combination -
OCCT branch : [archived branch]
master SHA - [revision removed]
[revision removed]
Products branch : [archived branch] SHA - [revision removed]
was compiled on Linux, MacOS and Windows platforms and tested in optimize mode.

Number of compiler warnings:
No new/fixed warnings

Regressions/Differences/Improvements:
No regressions/differences

CPU differences:
Debian80-64:
OCCT
Total CPU difference: 16558.960000000086 / 16561.32 [-0.01%]
Products
Total CPU difference: 10535.120000000059 / 10513.120000000044 [+0.21%]
Windows-64-VC14:
OCCT
Total CPU difference: 17978.265625 / 17981.5625 [-0.02%]
Products
Total CPU difference: 11997.09375 / 11993.9375 [+0.03%]

Image differences :
No differences that require special attention

Memory differences :
No differences that require special attention
04Commenter 2
Branch [archived branch] has been deleted by Participant.

[revision removed]

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