Archived issue #0031300
Visualization, TKOpenGl - Ray Tracing ignores FLAT shading mode
Description
Path-Tracing engine always considers vertex normals without an option to use flat per-triangle normals for diagnostics purposes.
It is proposed handling Graphic3d_TOSM_FACET / Graphic3d_TOSM_PBR_FACET shading models set to the View for enable flat shading within Path-Tracing engine as well.
It is proposed handling Graphic3d_TOSM_FACET / Graphic3d_TOSM_PBR_FACET shading models set to the View for enable flat shading within Path-Tracing engine as well.
Public activity
1 archived note
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Dear Commenter 1,
please close the issue as won't do - it is not that trivial to implement and doesn't worth efforts (can be reconsidered in future).
please close the issue as won't do - it is not that trivial to implement and doesn't worth efforts (can be reconsidered in future).
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