Archived issue #0032567

Coding Rules - rename Graphic3d_TypeOfShadingModel values to include full enumeration name

Open CASCADEOCCT:Codingclosed5 public notes

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Description

It is necessary to rename Graphic3d_TypeOfShadingModel enumeration values to include full-qualified enumeration name following recommended Coding Style.

Steps to reproduce

N/A

Public activity

5 archived notes

Participants are labeled by their role within this record.

01Commenter 1
Branch [archived branch] has been created by Author.

[revision removed]


Detailed log of new commits:

Author: Author
Date: Mon Sep 13 22:19:54 2021 +0300

    0032567: Coding Rules - rename Graphic3d_TypeOfShadingModel values to include full enumeration name
02Commenter 1
Branch [archived branch] has been updated forcibly by Author.

[revision removed]
03Author
Please raise the patch
- OCCT: branch CR32567;
- OCC Products: branch CR32567.

http://jenkins-test-12.nnov.opencascade.com:8080/view/CR32567-CR32567-KGV/
04Commenter 2
Combination -
OCCT branch : [archived branch]
master SHA - [revision removed]
[revision removed]
Products branch : [archived branch] SHA - [revision removed]
was compiled on Linux, MacOS and Windows platforms and tested in optimize mode.

Number of compiler warnings:
No new/fixed warnings

Regressions/Differences/Improvements:
No regressions/differences

CPU differences:
Debian80-64:
OCCT
Total CPU difference: 17390.540000000547 / 17358.370000000414 [+0.19%]
Products
Total CPU difference: 11364.740000000118 / 11411.36000000011 [-0.41%]
Windows-64-VC14:
OCCT
Total CPU difference: 19321.5625 / 19327.15625 [-0.03%]
Products
Total CPU difference: 12746.171875 / 12747.78125 [-0.01%]


Image differences :
No differences that require special attention

Memory differences :
No differences that require special attention
05Commenter 1
Branch [archived branch] has been deleted by Participant.

[revision removed]