DiscussionsIssue archivePRODUCTS:Volume Rendering

Archived issue #0032592

Volume Rendering, VolumeRender_RawRenderer - use 2D texture instead of 1D for compatibility

Open CASCADEPRODUCTS:Volume Renderingclosed3 public notes

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Description

1D textures are unsupported by OpenGL ES, so it is desired using 2D textures insteed.

Steps to reproduce

N/A

Public activity

3 archived notes

Participants are labeled by their role within this record.

01Author
02Commenter 2
Combination -
OCCT branch : [archived branch]
master SHA - [revision removed]
[revision removed]
Products branch : [archived branch] SHA - [revision removed]
was compiled on Linux, MacOS and Windows platforms and tested in optimize mode.

Number of compiler warnings:
No new/fixed warnings

Regressions/Differences/Improvements:
No regressions/differences

CPU differences:
Debian80-64:
OCCT
Total CPU difference: 17464.590000000462 / 17476.150000000354 [-0.07%]
Products
Total CPU difference: 11405.930000000111 / 11390.180000000097 [+0.14%]
Windows-64-VC14:
OCCT
Total CPU difference: 19332.171875 / 19335.34375 [-0.02%]
Products
Total CPU difference: 12772.859375 / 12782.828125 [-0.08%]


Image differences :
No differences that require special attention

Memory differences :
No differences that require special attention
03Commenter 1
fix has been integrated into master of occt-products repository