DiscussionsIssue archiveOCCT:Visualization

Archived issue #0024776

Visualization - inherit OpenGl_View from Graphic3d_CView

Open CASCADEOCCT:Visualizationclosed48 public notes

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Description

OpenGl_View is logically specialization of Visual3d_View, but stored as pointer in it (as Graphic3d_CView::ptrView in Visual3d_View::MyCView) by current design.

Steps to reproduce

Not applicable

Public activity

48 archived notes

Participants are labeled by their role within this record.

01Commenter 2
Branch [archived branch] has been created by Participant.

[revision removed]


Detailed log of new commits:

Author: apl
Date: Fri Jul 31 19:32:00 2015 +0300

    0024776: Visualization - inherit OpenGl_View from Visual3d_View
    
    Temporary commit of raw development.
02Commenter 2
Branch [archived branch] has been updated forcibly by Participant.

[revision removed]
03Commenter 2
Branch [archived branch] has been updated by Participant.

[revision removed]


Detailed log of new commits:

Author: apl
Date: Fri Sep 4 18:03:25 2015 +0300

    1) Delayed initialization of OpenGl_View resources
    2) Clear interface of OpenGl_GraphicDriver

04Commenter 2
Branch [archived branch] has been updated by Participant.

[revision removed]


Detailed log of new commits:

Author: apl
Date: Mon Sep 7 17:31:09 2015 +0300

    Port changes to V3d_view

Author: apl
Date: Mon Sep 7 14:54:11 2015 +0300

    1) Keep min-max callback for graduated trihedron
    2) Keep virtual modifier for methods of OpenGl_View
    3) Compilation errors in TKOpenGl

Author: apl
Date: Mon Sep 7 14:53:00 2015 +0300

    Use Graphic3d_StructureManager instead of redundant ViewManager

Author: apl
Date: Mon Sep 7 14:52:13 2015 +0300

    Redesign D3DHost according to changes

05Commenter 2
Branch [archived branch] has been updated by Participant.

[revision removed]


Detailed log of new commits:

Author: apl
Date: Tue Sep 8 13:05:35 2015 +0300

    Elimination of visual3d package in solution

06Commenter 2
Branch [archived branch] has been updated by Participant.

[revision removed]


Detailed log of new commits:

Author: apl
Date: Tue Sep 8 20:30:22 2015 +0300

    Preparing for compilation.
    - Dropped obsolete InterfaceGraphic_Aspect.hxx
    - Exported missing methods to v3d_view
    - Port changes in higher packages

Author: apl
Date: Tue Sep 8 14:40:04 2015 +0300

    Keep activation & deactivation logic of views

07Commenter 2
Branch [archived branch] has been updated by Participant.

[revision removed]


Detailed log of new commits:

Author: apl
Date: Wed Sep 9 13:17:50 2015 +0300

    1) Debugging
    2) Porting samples to the changes

08Commenter 2
Branch [archived branch] has been updated by Participant.

[revision removed]


Detailed log of new commits:

Author: apl
Date: Wed Sep 9 13:31:54 2015 +0300

    D3DHost compilation

09Commenter 2
Branch [archived branch] has been updated by Participant.

[revision removed]


Detailed log of new commits:

Author: apl
Date: Wed Sep 9 19:37:01 2015 +0300

    Keep mechanism of lazy auto z-fit

Author: apl
Date: Wed Sep 9 17:28:37 2015 +0300

    Compile warnings on Linux

10Commenter 2
Branch [archived branch] has been updated by Participant.

[revision removed]


Detailed log of new commits:

Author: apl
Date: Thu Sep 10 12:02:28 2015 +0300

    Update test case

Author: apl
Date: Thu Sep 10 12:02:04 2015 +0300

    Set camera aspect after mapping a window

Author: apl
Date: Thu Sep 10 11:01:29 2015 +0300

    Keep mechanism of lazy auto z-fit

11Commenter 2
Branch [archived branch] has been created by Participant.

[revision removed]


Detailed log of new commits:

Author: apl
Date: Thu Sep 10 12:02:28 2015 +0300

    Update test case

Author: apl
Date: Thu Sep 10 12:04:09 2015 +0300

    0024776: Visualization - inherit OpenGl_View from Visual3d_View
    
    General notes:
    
    Goals of the patch are exposing interface of OpenGl_View (OpenGL graphics rendering methods) to client code and collecting all high-level API methods of application views in v3d_view class.
    
    1) Exposing interface of OpenGl_View:
    
    The OpenGl_View inherits from new class Graphic3d_CView. Graphic3d_CView is an interface class that declares abstract methods for managing displayed structures, display properties and a base layer code that implements computation and management of HLR (or more broadly speaking view-depended) structures. In new implementation it takes place of eliminated Visual3d_View. As before the instance of Graphic3d_CView is still completely managed by V3d_View classes. It can be accessed through V3d_View interface but normally this should not be required as all its methods are completely wrapped. In more details, a concrete specialization of Graphic3d_CView is created and returned by graphical driver on request. Right after creation the views is directly used for setting rendering properties and adding graphical structures to be displayed. The rendering of graphics is possible after mapping a window and activating the view. The direct setting of properties makes obsolete usage of intermediate structures with display parameter like Visual3d_ContextView and etc (the whole package of Visual3d become redundant).
    
    2) Collecting all high-level API methods of application views in V3d package:
    
    The patch includes elimination of Visual3d layer. All of its methods that could be previously used by application are now exposed and should be accessed on the level of V3d entities.
    
    List of changes:
    
    1) Introduced new class Graphic3d_CView. This is a base class for render views. Made possible to specialize concrete instances of the class by graphical driver.
    
    2) Moved all methods managing rendering views into interface of Graphic3d_CView. The corresponding methods were removed from interface of graphical driver.
    
    3) Eliminated Visual3d package:
    3.1) Logic of managing display of structures was put from Visual3d_ViewManager into Graphic3d_StructureManager.
    3.2) Removed Visual3d_View class. Logic of managing computed structures was put into base layer of Graphi3d_CView.
    3.3) Removed all intermediate structures for storing view parameters e.g. Visual3d_ContextView. All settings are kept by instances of Graphic3d_CView
    3.4) Removed Visual3d_Light intermediate class. All light properties are still stored in Graphic3d_CLight structure. The structure is directly access by instance of V3d_Light classes.
    3.5) Moved all needed enumerations into Graphic3d package.
    
    4) Update package D3DHost to new changes.
    
    5) Update code of OCCT samples to new changes.
12Commenter 12
Dear Kirill,

Please review patch in branch CR24776_1.
13Commenter 2
Branch [archived branch] has been updated forcibly by Participant.

[revision removed]
14Commenter 2
Branch [archived branch] has been created by Participant.

[revision removed]


Detailed log of new commits:

Author: apl
Date: Fri Sep 11 12:47:24 2015 +0300

    0024776: Visualization - inherit OpenGl_View from Visual3d_View
    
    General notes:
    
    Goals of the patch are exposing interface of OpenGl_View (OpenGL graphics rendering methods) to client code and collecting all high-level API methods of application views in v3d_view class.
    
    1) Exposing interface of OpenGl_View:
    
    The OpenGl_View inherits from new class Graphic3d_CView. Graphic3d_CView is an interface class that declares abstract methods for managing displayed structures, display properties and a base layer code that implements computation and management of HLR (or more broadly speaking view-depended) structures. In new implementation it takes place of eliminated Visual3d_View. As before the instance of Graphic3d_CView is still completely managed by V3d_View classes. It can be accessed through V3d_View interface but normally this should not be required as all its methods are completely wrapped. In more details, a concrete specialization of Graphic3d_CView is created and returned by graphical driver on request. Right after creation the views is directly used for setting rendering properties and adding graphical structures to be displayed. The rendering of graphics is possible after mapping a window and activating the view. The direct setting of properties makes obsolete usage of intermediate structures with display parameter like Visual3d_ContextView and etc (the whole package of Visual3d become redundant).
    
    2) Collecting all high-level API methods of application views in V3d package:
    
    The patch includes elimination of Visual3d layer. All of its methods that could be previously used by application are now exposed and should be accessed on the level of V3d entities.
    
    List of changes:
    
    1) Introduced new class Graphic3d_CView. This is a base class for render views. Made possible to specialize concrete instances of the class by graphical driver.
    
    2) Moved all methods managing rendering views into interface of Graphic3d_CView. The corresponding methods were removed from interface of graphical driver.
    
    3) Eliminated Visual3d package:
    3.1) Logic of managing display of structures was put from Visual3d_ViewManager into Graphic3d_StructureManager.
    3.2) Removed Visual3d_View class. Logic of managing computed structures was put into base layer of Graphi3d_CView.
    3.3) Removed all intermediate structures for storing view parameters e.g. Visual3d_ContextView. All settings are kept by instances of Graphic3d_CView
    3.4) Removed Visual3d_Light intermediate class. All light properties are still stored in Graphic3d_CLight structure. The structure is directly access by instance of V3d_Light classes.
    3.5) Moved all needed enumerations into Graphic3d package.
    
    4) Update package D3DHost to new changes.
    
    5) Update code of OCCT samples to new changes.
15Commenter 15
Dear Kirill,

Remarks were squashed and pushed into CR24776_2 (you can find the history in CR24776_1).
16Author
Please test the patch.
17Commenter 2
Branch [archived branch] has been updated forcibly by Participant.

[revision removed]
18Commenter 18
Branch [archived branch] has been rebased on the current master
19Commenter 19
20Commenter 2
Branch [archived branch] has been updated by Participant.

[revision removed]


Detailed log of new commits:

Author: apl
Date: Mon Sep 14 10:43:45 2015 +0300

    Compilation errors & gcc warnings

21Author
Please test corrected branch.
22Commenter 22
Dear apv,

Corrections were made in branch CR24776_2.
23Commenter 23
Dear Commenter 1,

Branch CR24776_2 from occt git-repository (and master from products git-repository) was compiled on Linux, MacOS and Windows platforms and tested.
[revision removed]

Number of compiler warnings:
occt component:
   Linux: 15 (15 on master)
   Windows: 0 (0 on master)
products component:
   Linux: 39 (39 on master)
   Windows: 0 (0 on master)

There are problem with building on MacOS:
http://jenkins-test-02.nnov.opencascade.com/view/CR24776-2-master/job/CR24776-2-master_prepare_build_occt_MacOS/1/parsed_console/

Building of OCCT MFC-samples:
http://jenkins-test-02.nnov.opencascade.com/view/CR24776-2-master/job/CR24776-2-master_build_products_mfc_samples_windows/1/parsed_console/

Building of OCCT Qt-samples:
http://jenkins-test-02.nnov.opencascade.com/view/CR24776-2-master/job/CR24776-2-master_build_products_qt_samples_windows/1/parsed_console/

Regressions/Differences:
http://occt-tests/CR24776-2-master-occt-64/Debian70-64/summary.html
3rdparty export A1
bugs moddata_2 bug22572
bugs vis bug10781, bug11095, bug21091_3, bug26028
bugs xde bug23193, bug25405
v3d glsl phong_views
v3d mesh A5, A6, A7, A8, B1, B6, B7, B8

Testing cases:
Not needed

Testing on Linux:
Total MEMORY difference: 91901153 / 92534325 [-0.68%]
Total CPU difference: 18203.699999999233 / 17937.40999999909 [+1.48%]

Testing on Windows:
Total MEMORY difference: 57718667 / 57755969 [-0.06%]
Total CPU difference: 16814.708185899224 / 16848.029999499147 [-0.20%]

There are following differences in images found by testdiff.
http://occt-tests/CR24776-2-master-occt-64/Debian70-64/diff-Debian70-64.html
http://occt-tests/CR24776-2-master-occt-64/Windows-64-VC10/diff-Windows-64-VC10.html
v3d materials bug24387_2
v3d materials bug24855
v3d raytrace bug24130
v3d raytrace textures
v3d raytrace refraction
v3d raytrace bug24819
v3d raytrace bug25201
demo samples penrose
bugs vis bug23747_2
bugs vis bug25671
bugs vis bug23747_1

24Commenter 2
Branch [archived branch] has been updated by Participant.

[revision removed]


Detailed log of new commits:

Author: apl
Date: Wed Sep 16 15:01:20 2015 +0300

    Fix regressions in test cases.
    
    1) Fix references between Graphic3d_CView and Graphic3d_StructureManager for in-time destruction.
    2) Minimize camera state invalidation when setting the same parameters (AutoZFit is called frequently with same values).
    3) Fix problem with initialization of environment texture.
    4) Fix problem of update projection/orientation matrices in shadermanager when switching active views.
    5) Fix problem of normalization of light source direction.

25Commenter 2
Branch [archived branch] has been created by Participant.

[revision removed]


Detailed log of new commits:

Author: apl
Date: Wed Sep 16 17:12:22 2015 +0300

    0024776: Visualization - inherit OpenGl_View from Visual3d_View
    
    General notes:
    
    Goals of the patch are exposing interface of OpenGl_View (OpenGL graphics rendering methods) to client code and collecting all high-level API methods of application views in v3d_view class.
    
    1) Exposing interface of OpenGl_View:
    
    The OpenGl_View inherits from new class Graphic3d_CView. Graphic3d_CView is an interface class that declares abstract methods for managing displayed structures, display properties and a base layer code that implements computation and management of HLR (or more broadly speaking view-depended) structures. In new implementation it takes place of eliminated Visual3d_View. As before the instance of Graphic3d_CView is still completely managed by V3d_View classes. It can be accessed through V3d_View interface but normally this should not be required as all its methods are completely wrapped. In more details, a concrete specialization of Graphic3d_CView is created and returned by graphical driver on request. Right after creation the views is directly used for setting rendering properties and adding graphical structures to be displayed. The rendering of graphics is possible after mapping a window and activating the view. The direct setting of properties makes obsolete usage of intermediate structures with display parameter like Visual3d_ContextView and etc (the whole package of Visual3d become redundant).
    
    2) Collecting all high-level API methods of application views in V3d package:
    
    The patch includes elimination of Visual3d layer. All of its methods that could be previously used by application are now exposed and should be accessed on the level of V3d entities.
    
    List of changes:
    
    1) Introduced new class Graphic3d_CView. This is a base class for render views. Made possible to specialize concrete instances of the class by graphical driver.
    
    2) Moved all methods managing rendering views into interface of Graphic3d_CView. The corresponding methods were removed from interface of graphical driver.
    
    3) Eliminated Visual3d package:
    3.1) Logic of managing display of structures was put from Visual3d_ViewManager into Graphic3d_StructureManager.
    3.2) Removed Visual3d_View class. Logic of managing computed structures was put into base layer of Graphi3d_CView.
    3.3) Removed all intermediate structures for storing view parameters e.g. Visual3d_ContextView. All settings are kept by instances of Graphic3d_CView
    3.4) Removed Visual3d_Light intermediate class. All light properties are still stored in Graphic3d_CLight structure. The structure is directly access by instance of V3d_Light classes.
    3.5) Moved all needed enumerations into Graphic3d package.
    
    4) Update package D3DHost to new changes.
    
    5) Update code of OCCT samples to new changes.
26Commenter 26
Dear apv,

Corrections were pushed into branch CR24776_3.

Update for product samples is in branch CR24776 of products repository.

Please test.
27Commenter 27
Dear Commenter 1,

Branch CR24776_3 from occt git-repository and CR24776 from products git-repository was compiled on Linux, MacOS and Windows platforms and tested.
[revision removed]
[revision removed]

Number of compiler warnings:
occt component:
   Linux: 15 (15 on master)
   Windows: 0 (0 on master)
products component:
   Linux: 39 (39 on master)
   Windows: 0 (0 on master)

There are problem with building on MacOS:
http://jenkins-test-02.nnov.opencascade.com/view/CR24776-3-CR24776/job/CR24776-3-CR24776_prepare_build_occt_MacOS/1/parsed_console/

Regressions/Differences:
http://occt-tests/CR24776-3-CR24776-occt-64/Debian70-64/summary.html
v3d glsl phong_views

Testing cases:
Not needed

Testing on Linux:
occt component:
Total MEMORY difference: 91890887 / 92767130 [-0.94%]
Total CPU difference: 17957.60999999901 / 17945.999999999087 [+0.06%]
products component:
Total MEMORY difference: 25895293 / 25884840 [+0.04%]
Total CPU difference: 7565.419999999962 / 7187.509999999996 [+5.26%]

Testing on Windows:
occt component:
Total MEMORY difference: 57721886 / 57755969 [-0.06%]
Total CPU difference: 16644.745096398925 / 16848.029999499147 [-1.21%]
products component:
Total MEMORY difference: 16770361 / 16782651 [-0.07%]
Total CPU difference: 5485.229161499974 / 5565.444875699965 [-1.44%]

There are following differences in images found by testdiff.
http://occt-tests/CR24776-3-CR24776-occt-64/Debian70-64/diff-Debian70-64.html
http://occt-tests/CR24776-3-CR24776-occt-64/Windows-64-VC10/diff-Windows-64-VC10.html
bugs vis bug25671
28Commenter 2
Branch [archived branch] has been updated by Participant.

[revision removed]


Detailed log of new commits:

Author: apl
Date: Thu Sep 17 16:39:55 2015 +0300

    MacOS compilation

29Commenter 2
Branch [archived branch] has been updated by Participant.

[revision removed]


Detailed log of new commits:

Author: apl
Date: Thu Sep 17 19:40:28 2015 +0300

    Fix release of resources and remove of V3d_View;
    Fix management of context by shared shader manager.

30Commenter 2
Branch [archived branch] has been created by Participant.

[revision removed]


Detailed log of new commits:

Author: apl
Date: Thu Sep 17 20:12:24 2015 +0300

    0024776: Visualization - inherit OpenGl_View from Visual3d_View
    
    General notes:
    
    Goals of the patch are exposing interface of OpenGl_View (OpenGL graphics rendering methods) to client code and collecting all high-level API methods of application views in v3d_view class.
    
    1) Exposing interface of OpenGl_View:
    
    The OpenGl_View inherits from new class Graphic3d_CView. Graphic3d_CView is an interface class that declares abstract methods for managing displayed structures, display properties and a base layer code that implements computation and management of HLR (or more broadly speaking view-depended) structures. In new implementation it takes place of eliminated Visual3d_View. As before the instance of Graphic3d_CView is still completely managed by V3d_View classes. It can be accessed through V3d_View interface but normally this should not be required as all its methods are completely wrapped. In more details, a concrete specialization of Graphic3d_CView is created and returned by graphical driver on request. Right after creation the views is directly used for setting rendering properties and adding graphical structures to be displayed. The rendering of graphics is possible after mapping a window and activating the view. The direct setting of properties makes obsolete usage of intermediate structures with display parameter like Visual3d_ContextView and etc (the whole package of Visual3d become redundant).
    
    2) Collecting all high-level API methods of application views in V3d package:
    
    The patch includes elimination of Visual3d layer. All of its methods that could be previously used by application are now exposed and should be accessed on the level of V3d entities.
    
    List of changes:
    
    1) Introduced new class Graphic3d_CView. This is a base class for render views. Made possible to specialize concrete instances of the class by graphical driver.
    
    2) Moved all methods managing rendering views into interface of Graphic3d_CView. The corresponding methods were removed from interface of graphical driver.
    
    3) Eliminated Visual3d package:
    3.1) Logic of managing display of structures was put from Visual3d_ViewManager into Graphic3d_StructureManager.
    3.2) Removed Visual3d_View class. Logic of managing computed structures was put into base layer of Graphi3d_CView.
    3.3) Removed all intermediate structures for storing view parameters e.g. Visual3d_ContextView. All settings are kept by instances of Graphic3d_CView
    3.4) Removed Visual3d_Light intermediate class. All light properties are still stored in Graphic3d_CLight structure. The structure is directly access by instance of V3d_Light classes.
    3.5) Moved all needed enumerations into Graphic3d package.
    
    4) Update package D3DHost to new changes.
    
    5) Update code of OCCT samples to new changes.
31Commenter 2
Branch [archived branch] has been updated forcibly by Participant.

[revision removed]
32Commenter 32
Dear Commenter 1,

The regression in v3d glsl phong_views was fixed.
The changes in bugs vis bug25671 are OK.
Also, MacOS compilation errors were taken into account and pushed in CR24776_4.
The branch CR24776_4 is based on current IR.

Could you please test it?

33Commenter 2
Branch [archived branch] has been updated forcibly by Participant.

[revision removed]
34Commenter 34
Branches CR24776_4 (occt git-repository) and CR24776 (products git-repository) have been rebased on the current master.
35Commenter 2
Branch [archived branch] has been updated by Participant.

[revision removed]


Detailed log of new commits:

Author: apl
Date: Fri Sep 18 16:59:39 2015 +0300

    MacOS compilation - missing definition of OpenGl_Window::SetSwapInterval()

36Commenter 36
Dear Commenter 1,

Once again the compilation for MacOS failed. This time there is an undefined method as reported in log. I committed a fix for it into CR24776_4. Please check it after running tests (if there will be no new regressions).
37Commenter 2
Branch [archived branch] has been updated by Author.

[revision removed]


Detailed log of new commits:

Author: Author
Date: Sat Sep 19 16:41:04 2015 +0300

    0026711: Visualization, TKOpenGl - support creation of multisampling off-screen FBOs

38Commenter 2
Branch [archived branch] has been updated forcibly by Author.

[revision removed]
39Commenter 2
Branch [archived branch] has been updated by Author.

[revision removed]


Detailed log of new commits:

Author: Author
Date: Sat Sep 19 17:28:53 2015 +0300

    Add missing exports for TKD3DHost

40Commenter 40
Dear Commenter 1,

Branch CR24776_4 from occt git-repository and CR24776 from products git-repository was compiled on Linux, MacOS and Windows platforms and tested.
[revision removed]
[revision removed]

Number of compiler warnings:
occt component:
   Linux: 15 (15 on master)
   Windows: 0 (0 on master)
products component:
   Linux: 39 (39 on master)
   Windows: 0 (0 on master)

Regressions/Differences:
Not detected

Testing cases:
Not needed

Testing on Linux:
occt component:
Total MEMORY difference: 91948408 / 92158942 [-0.23%]
Total CPU difference: 18897.809999998866 / 18924.789999998986 [-0.14%]
products component:
Total MEMORY difference: 25953169 / 25980951 [-0.11%]
Total CPU difference: 7106.410000000006 / 7208.589999999996 [-1.42%]

Testing on Windows:
occt component:
Total MEMORY difference: 56789808 / 56825790 [-0.06%]
Total CPU difference: 17163.776023499246 / 16810.58975949913 [+2.10%]
products component:
Total MEMORY difference: 16771704 / 16784150 [-0.07%]
Total CPU difference: 5509.17531499995 / 5525.21221779996 [-0.29%]
41Commenter 2
Branch [archived branch] has been created by Author.

[revision removed]


Detailed log of new commits:

Author: apl
Date: Tue Sep 22 11:49:33 2015 +0300

    0024776: Visualization - inherit OpenGl_View from Graphic3d_CView
    
    Expose interface of OpenGl_View (OpenGL graphics rendering methods) to client code
    and collecting all high-level API methods of application views in V3d_View class.
    
    1) Exposing interface of OpenGl_View:
    
    The OpenGl_View inherits from new class Graphic3d_CView.
    Graphic3d_CView is an interface class that declares abstract methods for managing displayed structures,
    display properties and a base layer code that implements computation
    and management of HLR (or more broadly speaking view-depended) structures.
    
    In new implementation it takes place of eliminated Visual3d_View.
    As before the instance of Graphic3d_CView is still completely managed by V3d_View classes.
    It can be accessed through V3d_View interface but normally this should not be required as all its methods are completely wrapped.
    
    In more details, a concrete specialization of Graphic3d_CView is created and returned by graphical driver on request.
    Right after creation the views is directly used for setting rendering properties and adding graphical structures to be displayed.
    
    The rendering of graphics is possible after mapping a window and activating the view.
    The direct setting of properties makes obsolete usage of intermediate structures with display parameter
    like Visual3d_ContextView and etc (the whole package of Visual3d become redundant).
    
    2) Collecting all high-level API methods of application views in V3d package:
    
    The patch includes elimination of Visual3d layer.
    All of its methods that could be previously used by application are now exposed and should be accessed on the level of V3d entities.
    - Introduced new class Graphic3d_CView.
      This is a base class for render views.
      Made possible to specialize concrete instances of the class by graphical driver.
    - Moved all methods managing rendering views into interface of Graphic3d_CView.
      The corresponding methods were removed from interface of graphical driver.
    
    3) Eliminated Visual3d package:
    
    - Logic of managing display of structures was put from Visual3d_ViewManager into Graphic3d_StructureManager.
    - Removed Visual3d_View class. Logic of managing computed structures was put into base layer of Graphi3d_CView.
    - Removed all intermediate structures for storing view parameters e.g. Visual3d_ContextView.
      All settings are kept by instances of Graphic3d_CView
    - Removed Visual3d_Light intermediate class.
      All light properties are still stored in Graphic3d_CLight structure.
      The structure is directly access by instance of V3d_Light classes.
    - Moved all needed enumerations into Graphic3d package.
    
    4) Update package D3DHost to new changes.
    
    5) Update code of OCCT samples to new changes.
42Author
Branch CR24776_5 contains the same patch prepared for integration - retesting is not needed.
43Commenter 2
Branch [archived branch] has been deleted by Author.

[revision removed]
44Commenter 2
Branch [archived branch] has been deleted by Author.

[revision removed]
45Commenter 2
Branch [archived branch] has been deleted by Author.

[revision removed]
46Commenter 2
Branch [archived branch] has been deleted by Author.

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47Commenter 2
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