Read Blender BLEND for glTF / GLB output
A Blender BLEND-to-glTF / GLB workflow connects the Blender BLEND reader to the glTF / GLB writer. Select the model items and output representation needed by the receiving application.
Read the supported mesh and scene content from the Blender file. Blender authoring data such as procedural operations or editing history must not be treated as exported CAD geometry.
Prepare a scene for glTF or GLB delivery
The Assimp integration provides mesh geometry, colors, materials and scene structure for its supported inputs. Pass that data to a separate OCCT or commercial writer. For STEP, STEP XML or DXF output, use the mesh-capable representation; this does not reconstruct BRep surfaces from polygons.
Map supported model items into glTF scene nodes and configure the mesh, placements and appearance for browser or application delivery. Decide whether the receiving workflow expects a GLB package or glTF with companion resources. Keep names useful for selection and inspection.
Check the glTF / GLB result
Check which objects and their visible geometry are present in the imported result. Keep the original Blender project for authoring data that the exchange route does not retain.
Reopen the asset in the target viewer and compare orientation, bounds, assembly placement and visible surface quality. Check material mapping and resource paths. Measure loading cost together with geometric detail so that reducing mesh size does not silently remove required features.
Discuss this conversion with the producing and receiving applications, representative files and required geometry and attributes. Compare the reader/writer catalog when a different representation is needed.