Prepare FBX geometry for glTF / GLB
The FBX-to-glTF / GLB route uses the FBX reader, mesh preparation and the glTF / GLB writer. Choose the geometry and representation required by the destination application.
Read the FBX input with the commercial interface and select the model geometry needed by the receiving application. Inspect the available scene organization and placements before preparing output meshes.
Prepare a scene for glTF or GLB delivery
Reuse imported mesh geometry or tessellate imported surfaces where needed. Select a static model state for destinations that do not carry scene behavior. Do not infer full animation or material compatibility from the fact that both files are scene formats.
Map supported model items into glTF scene nodes and configure the mesh, placements and appearance for browser or application delivery. Decide whether the receiving workflow expects a GLB package or glTF with companion resources. Keep names useful for selection and inspection.
Validate the converted model
Compare geometry coverage, scale, orientation and part placements. Verify each required appearance or structure property through the complete reader-to-writer route.
Reopen the asset in the target viewer and compare orientation, bounds, assembly placement and visible surface quality. Check material mapping and resource paths. Measure loading cost together with geometric detail so that reducing mesh size does not silently remove required features.
For repeated jobs, retain the source, preparation settings and representative output checks. Discuss this conversion with the input files, destination application and required geometry and attributes.