Prepare VRML geometry for FBX
The VRML-to-FBX route uses the VRML reader, mesh preparation and the FBX writer. Choose the geometry and representation required by the destination application.
Read WRL or VRML geometry through the OCCT VRML interface. Inspect the mesh content and available placements and appearance before constructing the receiving document. Keep referenced resources accessible during import.
Prepare mesh geometry for FBX delivery
Use the imported polygonal geometry for mesh exchange or a mesh-capable CAD container. A scene-format change does not create precise CAD surfaces. Identify any interactive behavior or other source features that fall outside the geometry mapping.
Write the selected mesh geometry with the commercial FBX interface. Prepare the supported scene and placement mapping required by the receiving application. Check appearance and other attributes individually rather than assuming all source properties have an FBX writer mapping.
Validate the converted model
Compare scale, orientation, geometry coverage and supported appearance. Retain the original scene if its behavior or organization must remain available beyond the geometry exported to the target.
Reopen the FBX in the destination and compare scale, orientation, geometry coverage and placements. Verify the actual version and property mapping needed by that application. Retain the engineering source for information that the scene derivative cannot carry.
For repeated jobs, retain the source, preparation settings and representative output checks. Discuss this conversion with the input files, destination application and required geometry and attributes.