Read X3D for USD / USDZ output
A X3D-to-USD / USDZ workflow connects the X3D reader to the USD / USDZ writer. Select the model items and output representation needed by the receiving application.
Read the supported X3D mesh and scene data with the Assimp integration. Inspect the object structure, placements and material information needed by the receiving application.
Prepare a USD scene from the imported geometry
The Assimp integration provides mesh geometry, colors, materials and scene structure for its supported inputs. Pass that data to a separate OCCT or commercial writer. For STEP, STEP XML or DXF output, use the mesh-capable representation; this does not reconstruct BRep surfaces from polygons.
Write USD, USDZ or USDA through the USD component. Map supported names, part placements and appearance into the scene. The component supports meshes, primitives, metadata, materials and animations, but this conversion can preserve only data actually available from the source or explicitly authored by the application.
Check the USD / USDZ result
Verify geometry coverage and supported appearance. Interactive behavior and scene logic are not established by mesh import and need a separate implementation if the destination requires them.
Reopen the scene in the receiving USD application. Compare axis conventions, unit scale, hierarchy, repeated parts and material assignments. Review external resources or packaging for the chosen output variant; the retained CAD source remains the reference for precise modeling.
Discuss this conversion with the producing and receiving applications, representative files and required geometry and attributes. Compare the reader/writer catalog when a different representation is needed.